# What is a generation in the Game of Life?

## What is a generation in the Game of Life?

The Game of Life (an example of a cellular automaton ) is played on an infinite two-dimensional rectangular grid of cells. Each cell can be either alive or dead. The status of each cell changes each turn of the game (also called a generation) depending on the statuses of that cell’s 8 neighbors.

Is the Game of Life Undecidable?

The Game of Life is undecidable, which means that given an initial pattern and a later pattern, no algorithm exists that can tell whether the later pattern is ever going to appear.

What is Conway’s Game of Life used for?

Conway’s Game contributed to the theory of cellular automatons, a fertile theory in computing sciences associated with John von Neumann. Conway’s version of this theory is often seen as a decisive vindication of it, making the theory simpler and easier to apply.

### Why is it called the game of life?

Milton Bradley invents the game in 1860, calling it “Checkered Game of Life”. Milton wanted to create a game that rewarded good morals and highlighted the regular cycle of the average person’s life. He thus designed the Game of Life in 1860, but he called it “The Checkered Game of Life”.

Is the game of life deterministic?

Despite very simple rules, the game of life is Turing-complete and deterministic. The game of life is a game in the mathematical sense rather than a playable game. It is “zero player game”. The game takes place on a two-dimensional finite or infinite grid whose cells can take two distinct states: “alive” or “dead”.

Is Game of Life predictable?

And Conway’s Game of Life is predictable — mathematically, visually (though meticulously), irrespective of time. Its rules are explicit and concise and can be heavily tested. If you’ve made it right, no matter how you made it, you can prove that what you’ve made works.

#### How to implement the game of life in Java?

Recommended: Please try your approach on {IDE} first, before moving on to the solution. Here is a simple Java implementation of the Game Of Life. Grid in initialized with 0’s representing the dead cells and 1’s representing alive cells. The generate () function loops through every cell and counts it’s neighbors.

How to generate the next generation of cells based on population?

Our task to generate the next generation of cells based on the following rules: Any live cell with fewer than two live neighbors dies, as if caused by under population. Any live cell with two or three live neighbors lives on to the next generation. Any live cell with more than three live neighbors dies, as if by overpopulation.

Is game of life a good way to start learning programming?

Conway’s Game of Life is a great way to start learning programming concepts and get a taste of UI code. The code above is just my suggestion of ways you can make improvements, and is clearly not the only correct way to do things. Thanks for contributing an answer to Code Review Stack Exchange!